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Handbook of Computer Animation Softcover reprint of the original 1st ed. 2003(Springer Professional Computing) P XIII, 244 p. 13

Vince, John  編
在庫状況 海外在庫有り  お届け予定日 1ヶ月  数量 冊 
価格 特価  \24,134(税込)         

発行年月 2013年10月
出版社/提供元
出版国 イギリス
言語 英語
媒体 冊子
装丁 paper
ページ数/巻数 XIII, 244 p.
ジャンル 洋書/理工学/電気電子工学/光工学
ISBN 9781447111061
商品コード 1013975636
商品URL
参照
https://kw.maruzen.co.jp/ims/itemDetail.html?itmCd=1013975636

内容

One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry. This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered including: * Computer games * Evolutionary algorithms * Shooting and live action * Digital effects * Cubic curves and surfaces * Subdivision surfaces * Rendering and shading Written by a team of experienced practitioners, each chapter provides a clear and precise overview of each area, reflecting the dynamic and fast-moving field of computer animation. This is a complete and up-to-date reference book on the state-of-the-art techniques used in computer animation.

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