Playful Disruption of Digital Media 1st ed. 2018(Gaming Media and Social Effects) H 310 p. 18
目次
Introduction: The subversive nature of play/games.- Part I Play,learning and reflection.- Questions Over Answers: Reflective Game Design.- The Phylogeny of Play.- Bodies in Play: Shifting between the virtual and physical body as a play element.- Blending & Blurring: Experiences with a Political Art Game.- Part II System, society, empowerment.- Destabilizing playgrounds: Cartographical interfaces,mutability, risk and play.- The State of Play: Exploring Technological Materiality in e-Textiles through Expert and Maker Cultures.- Case study: Shoot Me Now™, an international mobile live collaboration.- Creativity in Productive Play.- Part III Mis-use, struggle, control.- Playing the Arts - Subverting the Data.- Little Big Learning: Playful (mis)use of user-created content.- Part IV Place,reality,meaning.- Playful Subversion and Transformative Disruption.- Makin' Cake - Provocation, Self-Confrontation and the Opacity of Play.- Playing on the Edge.
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