Handbook of Input and 3D User Interaction:Theory and Practice '18
目次
Part I. User Input Interfaces. Part II. User Input Technologies. Part III. Multi-Modality. Part IV. Gestures Part V. GestureRecognition Algorithms Part VI. Navigation and Wayfinding from the Input Perspective. Part VII. Selection and Manipulation. VIII.Software Architecture and Implementation of Input User Interfaces. Part IX. Models. Part X. Experiment with Input Devices andInput User Interfaces. Part XI. Input and GPGPU. Part XII. Sensors. Part XIII. Multi-Touch. Part XIV. Mid-Air. Part VX. Filters andBeyond.
カート
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