Designing Post-Virtual Architectures:Wicked Tactics and World-Building '19
Barker, Heather Renée 著
目次
Introduction - "How exactly, do I design?" Pillar 01 – Discover / Epoché Terminology (lexis) of human-centered design practice. Introduction Language is Code and Language is Strategy. DISCOVER Behavioral Science / Biology / Physics Experience / Perception / Science Fiction / Space Define Artificial Intelligence / Learning Theory Complexity Theory / Game Theory Film Theory / Linguistics / Semiotics Develop Anthropology / Sociology Mathematics / Philosophy / Poetry Deliver Architecture / Computer Science Design / Design Thinking / Strategy Pillar 02 – Define / Phenomenological Reduction Methodologies that define design practice. Introduction Building Methodologies: Experience Design / Process Constructive (XD/PC) Theoretical Framework Pragma-Phenome Theory Statement Pillars of the Applied Experience Design / Process Constructive Theoretical Framework Design Assets, Value Creation and Evaluation Criteria Semantic Consistency and Alignment between Theory and Strategy Development of the Methodologies Applying the XD/PC Methodologies Methodologies under the Pragma-Phenome Umbrella Choose your own methodology Consistent across all methodologies: Building the Data Space Gamification as a Pragmatic Measure of Engagement From Philosophy to Project Engage In A World-Building Design Methodology World-Building Methodology For Big, General, Undefined Issues Engage In A Soft Systems Design Methodology Emphasis On Systems. Engage In An Imagist Design Methodology Emphasis On Value. Engage In A Pragmatist Design Methodology Emphasis On Objects & Action. Four Phases of the Pragma-Phenome Design Process Methodologies. Self-Similar Phases of the Pragma-Phenome Design Process Methodologies. Phase 01 Discover & Analyze – Epoché Phase 02 Define & Contextualize – Phenomenological Reduction Phase 03 Develop & Implement – Eidetic Variation Phase 04 Deliver & Measure – Intersubjective Corroboration Summary of Methodologies Systemized Processes of Design Praxis Pillar 03 – Develop / Eidetic Variation Abstracted Principles, Generalized, and Prototyped in Practice Case-Studies Introduction Methodologies as Applied to Case-Studies World-Building Methodology (Space for Everyone Virgin Orbit) Soft Systems Design Methodology (Urban Public Safety) Imagist Methodology (Mobility: MC2 / 2028 Olympics / Toyota)
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