The Fundamentals of C/C++ Game Programming H 532 p. 18
Beuken, Brian 著
目次
Chapter 1. Getting Started Chapter 2. Getting Our Target Ready Chapter 3. Using the Target Chapter 4. Putting It All Together Chapter 5. Finally Our First Games Chapter 6. A New Third Dimension Chapter 7. Space the Final Frontier Chapter 8. Recognizable Environments Chapter 9. Let’s Go Indoors Chapter 10. Graphics Need a Boost Chapter 11. Populating the World Chapter 12. Some Advanced Stuff
カート
カートに商品は入っていません。