Modeling and Simulation of Everyday Things P 368 p. 18
Roth, Michael 著
目次
Preface Author Section I Getting Your Feet on the Ground 1. Building Your Basic Tool Box 2. Getting to Know the Neighborhood 3. Visualizing Your Work and Representing Your Best Story Section II Models of Everyday Things 4. Things We See in the News: The Fun and the Dangerous 5. The Many Faces of Music 6. Going with the Flow Section III Beyond Everyday Phenomena 7. One of the Most Versatile Simulation Tools Around 8. Simulations that Explore Atoms and Planets Section IV A Glimpse into More Advanced Computing 9. Parallel Computing, Scripting and GPU’s Appendix A: Integrated C++ / Python Simulation of Guitar Sounds Index
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