Learning Java with Games '18
Xu, Chong-wei 著
目次
1 Java programming and game development: a project HelloWorld 2 Basics of Java programming: a project PrintXmasCard3 Java operators: a game GuessInt in text4 UML and its usage: a game WheelFortune in text5 GUI programming with graphical drawing: a project PaintXmasCard6 Software components and event handling: projects CalculatorApp and ImageSlider7 Event driven: a game Anagram in text8 Event driven with an update-paint chain: a game Blackjack9 Key control: a game Sudoku10 Mouse control: a game Agnes 11 Animation programming: a digital clock and an analog clock12 Merge visualization, event-driven, and animation: a game WheelVideo13 Animated sprites and collisions: a game Pong14 Multiple screens: an extension of the game Pong15 A three-layer software structure for games: a game PongStruTwo16 Usage of the framework: projects SymBall and Tornado17 Image sprite and UML state machine: a game Breakout18 Sound effect and composite class: enriching the game Breakout19 Dynamically changed sprite’s structure: a game Worm20 Chess-like game: a game Othello21 An introduction of artificial intelligence: extensions of the game Othello22 Visualizing array sorting algorithms23 Animating conversions between binary and decimal24 Animating binary arithmetic computationsAppendix A: References Appendix B: The three-layer software structure for games
カート
カートに商品は入っていません。