Narrative Tactics for Mobile and Social Games:Pocket-Sized Storytelling '18
Kristen Finley, Toiya 著
目次
Preface. Section 1. Keeping the Player at the Heart of the Story. Worldbuilding. Characters. Dialogue. Missions/Quests. Story for Non-Story-Oriented Games. Section 2. Games for Specific Demographics. Educational and Serious Games. Branding Games. Licensed IP. Mobile Games as Transmedia. Glossary. Appendices. Index.
カート
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