【劇におけるフェミニズム】
Feminism in Play(Palgrave Games in Context) paper XVI, 271 p. 18
目次
1. Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture (Kishonna L. Gray, Emma Vossen, and Gerald Voorhees) Part I. Neither Virgin Nor Vixen: Representations of Women 2. Women by Women: A Gender Analysis of Sierra Titles by Women Designers (Angela R. Cox) 3. The Material Undermining of Magical Feminism in Bioshock Infinite: Burial at Sea (James Malazita) 4. “From Sirens to Cyborgs:The media politics of the female voice in games and game cultures (Milena Droumeva) 5. The Magnificent Memory Machine: The Nancy Drew Series and Women’s History (Robyn Hope) 6. The Sexual Politics of Videogame Graphics (Robert Mejia & Barbara LeSavoy) Part II. All Made Up: Gendering Assemblages 7. Women’s Experiences on the Path to Game Development (Johanna Weststar & Marie-Josée Legault) 8. Rule Makers versus Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry (Tsugumi Okabe) 9. Sexism and the WoWGirl: A Study of Perceptions of Women World of Warcraft (Thaiane Oliveira, Reynaldo Gonçalves, Alessandra Maia, Julia Silveira, and Simone Evangelista) 10. With Great Power Comes Great Responsibility: Video Game Live Streaming and its Potential Risks and Benefits for Female Gamers (Lena Uszkoreit) Part III. Beyond Feminization: Gaming and Social Futures 11. Doing/Undoing Gender with the Girl Gamer in High Performance Play (Emma Witkowski) 12. The Magic Circle and Consent in Gaming Practices (Emma Vossen) 13. Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games (Elyse Janish) 14. Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games (Stephanie C. Jennings) 15. Feminism and Gameplay Performance (Emma Westecott)
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