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Alternate Reality Games and the Cusp of Digital Gameplay(Approaches to Digital Game Studies) P 352 p. 18

Niemeyer, Greg  編
在庫状況 お取り寄せ  お届け予定日 1ヶ月  数量 冊 
価格 特価  \8,545(税込)         

発行年月 2018年11月
出版社/提供元
出版国 アメリカ合衆国
言語 英語
媒体 冊子
装丁 paper
ページ数/巻数 352 p., 25 bw illus
ジャンル 洋書/社会科学/社会学 /カルチュラルスタディーズ
ISBN 9781501347191
商品コード 1027354542
本の性格 学術書
新刊案内掲載月 2018年07月
商品URL
参照
https://kw.maruzen.co.jp/ims/itemDetail.html?itmCd=1027354542

内容

Alternate Reality Games (ARGs) challenge what players understand as "real." Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.

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