Game Theory for Networking Applications 1st ed. 2019(EAI/Springer Innovations in Communication and Computing) H VIII, 202 p. 18
目次
Chapter1: Types of Nodes and Centrality Measures in Networks.- Chapter2: The Time-Consistent Shapley Value for Two-Stage Network Games with Pairwise Interactions.- Chapter3: Routing on a Ring Network.- Chapter4: Performance of Dynamic Secure Routing Game.- Chapter5: Content Sponsoring with Inter-ISP Transit Cost.- Chapter6: Matching Games for 5G Network Paradigms.- Chapter7: Enhanced Design of Stochastic Defense System with Mixed Game Strategies.- Chapter8: Optimal Impulse Control of SIR Epidemics over Scale-Free Networks.- Chapter9: Fault-Tolerant Hotelling Games.- Chapter10: A Social Choice Theoretic Approach for Analyzing User Behavior in Online Streaming Mobile Applications.- Chapter11: Social Coordination and Network Formation with Heterogeneous Constraints.- Chapter12: Stable and Efficient Structures for the Content Production and Consumption in Information Communities.- Chapter13: One-Player Game based Influential Maximization Scheme for Social Cloud Service Networks.- Chapter14: Noncooperative Energy Charging and Discharging Game for Smart Grid.- Chapter15: Stackelberg Differential Game based Charging Control of Electric Vehicles in Smart Grid.- Chapter16: Day-Ahead Demand Management in Multi-Supplier Power Grid under Transmission Constraints.
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