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Photorealistic Rendering in Computer Graphics 1994th ed.(Focus on Computer Graphics) H 289 p. 94

Brunet, Pere, Jansen, Frederik W.  編
在庫状況 海外在庫有り  お届け予定日 1ヶ月  数量 冊 
価格 \30,961(税込)         

発行年月 1994年04月
出版社/提供元
出版国 ドイツ
言語 英語
媒体 冊子
装丁 hardcover
ページ数/巻数 X, 282 p.
ジャンル 洋書/理工学/情報科学/情報処理
ISBN 9783540564492
商品コード 0209317780
本の性格 議事録
商品URL
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https://kw.maruzen.co.jp/ims/itemDetail.html?itmCd=0209317780

内容

Photorealistic rendering strives to generate images from computer modeled scenes with an image quality as close to real life as possible. A major issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of the possible light reflection phenomena. Recently developed two-pass algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of improvements, in stochastic sampling strategies, radiosity form factor calculation, and parallel processing for ray tracing and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The contributions are revised versions of papers originally presented at the Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and students in computer graphics, as well as designers who want to apply rendering techniques for realistic simulation in lighting design, interior design, and architecture.

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