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【探索ゲームとランデヴーの理論】

The Theory of Search Games and Rendezvous 2003rd ed.(International Series in Operations Research & Management Science Vol.55) H

Alpern, Steve, Gal, Shmuel  著

在庫状況 海外在庫有り  お届け予定日 1ヶ月 
価格 特価  \18,313(税込)         
発行年月 2002年12月
出版社/提供元
Springer-Verlag New York
出版国 アメリカ合衆国
言語 英語
媒体 冊子
装丁 hardcover
ページ数/巻数 XV, 319 p.
ジャンル 洋書/社会科学/経営学/経営工学
ISBN 9780792374688
商品コード 0200253857
本の性格 学術書
新刊案内掲載月 2003年01月
商品URLhttps://kw.maruzen.co.jp/ims/itemDetail.html?itmCd=0200253857

内容

Search Theory is one of the original disciplines within the field of Operations Research. It deals with the problem faced by a Searcher who wishes to minimize the time required to find a hidden object, or “target. ” The Searcher chooses a path in the “search space” and finds the target when he is sufficiently close to it. Traditionally, the target is assumed to have no motives of its own regarding when it is found; it is simply stationary and hidden according to a known distribution (e. g. , oil), or its motion is determined stochastically by known rules (e. g. , a fox in a forest). The problems dealt with in this book assume, on the contrary, that the “target” is an independent player of equal status to the Searcher, who cares about when he is found. We consider two possible motives of the target, and divide the book accordingly. Book I considers the zero-sum game that results when the target (here called the Hider) does not want to be found. Such problems have been called Search Games (with the “ze- sum” qualifier understood). Book II considers the opposite motive of the target, namely, that he wants to be found. In this case the Searcher and the Hider can be thought of as a team of agents (simply called Player I and Player II) with identical aims, and the coordination problem they jointly face is called the Rendezvous Search Problem.

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