Case-Based E-Learning Design H 224 p. 24
Choi, Ikseon "Ike 著
目次
Introduction Chapter 1. Real-world problem solving Chapter 2. What is case-based learning? Part I. Three Pedagogical Principles of Designing Case-based e-Learning Chapter 3. Make thinking authentic Chapter 4. Make thinking visible (Cognitive apprenticeship) Chapter 5. Make thinking transferable (Reflective practice) Part II. Seven Strategies for Designing Case-based e-Learning Chapter 6. Strategy #1: Use representative cases with personal relevance Chapter 7. Strategy #2: Organize learning experiences at critical decision points Chapter 8. Strategy #3: The Knowledge Tripod: Integrating three types of knowledge Chapter 9. Strategy #4: Apprenticeship in how to think Chapter 10. Strategy #5: Cycling belief-failure and just-in-time learning Chapter 11. Strategy #6: Providing multiple cases for cognitive flexibility (analogical reasoning) Chapter 12. Strategy #7: Peer interaction for reflective thinking Part III. Development of Case-based e-Learning Chapter 13. Developing a case-based e-learning module Chapter 14. Examples of case-based e-learning modules Conclusion: Further efforts toward real-world problem solving