The Intersection of Animation, Video Games, and Music:Making Movement Sing (Routledge Research in Music) '23
目次
Part I: Adaptation and Comparative Usage 1. What is "Real?" Diegetic Spaces in Epic Mickey (Andrew S. Powell) 2. Rusted Red: Machinarium as Political Allegory (Tristan Kneschke) 3. A Watercolor that can be Played: Gris and the Appeal of Hand-Made Indie Games (María Lorenzo Hernández and Armando Bernabeu Lorenzo) 4. Building Worlds with Beethoven: Epistemic Roles of ("Classical") Music in Animated Films and Video Games (Reinke Schwinning) 5. The Pseudo-1930s World of Cuphead (Lisa Scoggin) Part II: Gender, Sex, and Sexuality 6. Xandir P. Wifflebottom, Video Game Hero? (Karen M. Cook) 7. Who on Earth is Carmen Sandiego?: Two Case Studies in Aural Identity (T.J. Laws-Nicola and Brent Ferguson) 8. Into the Dragon’s Lair: A Sonic Tapestry of Medievalism, Gender, and Sexuality (Dana Plank) 9. From Fantasy to Trauma: Sound and Sex in School Days (Ko On Chan) Part III: Nostalgia 10. The Retrospective and Retrocursive Stances in Retro Game Aesthetics: How DuckTales Remastered Got the Last Quack (Dominic Arsenault) 11. (Re)creating the (Imagined) Past in Kingdom Hearts III (Ryan Thompson) 12. Chiptunes to Cartoons: Video Game Aesthetics in the Plot and Sound World of Adventure Time! (Matthew Ferrandino) 13. Rurouni Kenshin: Anime-driven Nostalgia in Gaming Soundscapes (Stacey Jocoy) 14. Looking Forward, Turning Back: Ni no Kuni as a Renegotiation of the Animēshon Concept (Jason Cody Douglass and Rayna Denison)